Edit rooms and walls
Find or draw the rooms, walls, doors, windows and obstructions on a blueprint, then put them to use.
Where to find it: select a blueprint (Properties › Sheet › Blueprints › the pencil) › Prepare blueprint › step 3 Rooms, or the Rooms and walls row
The building map is the rooms, walls, doors, windows and obstructions on one blueprint, the last step of preparing a blueprint.
Find them with AI, or draw them
The sparkle button can find the rooms with AI; check them, then press Done.
Tools
Along the bottom: Select, Room, Split, Wall, Door, Window and Obstruction. Hold the pointer on a tool for its key. For the shapes of Room and Wall, hold the tool or tap its corner dot.
- Room: Rectangle, drag corner to corner (Shift: square); Circle, drag across; Any shape, click each corner, then the first or Finish. C picks Circle.
- Split: draw a line across a room to make two.
- Wall: Straight, click each point, then a corner or Finish; Curved, click both ends, move to bend, click; Circle, drag across. New walls are Inside or Outside; crossing walls get a shared corner.
- Door and Window: click a wall, or a room's edge with no wall, which adds one. It stays on its wall; drag the wall's end to make room.
- Obstruction: drag a box over a column.
Snap is on pulls corners to corners, edges and straight lines. Rooms never share corners: moving one never moves another.
Corners, curves, moving and resizing
With a room or wall selected:
- Click a room's corner, then press Delete to remove it.
- Drag an edge's diamond to bend it, up to a half circle; back on the line, it is straight. Click it to add a corner.
- Drag inside a room to move it, or a square of its box to resize it.
A room's bend is its own; a selected wall bends with its doors and windows.
Menus
Right-click, or hold a finger on, a room: Delete corner, Separate from (older maps with shared corners), Split room here…, Merge with a room beside it, Add walls around it, Straighten edges and Delete room.
A wall's menu: Separate from connected walls, Straighten, Delete wall. Alt-drag a wall's end to move that wall alone.
Undo and Redo, or Ctrl+Z and Shift+Ctrl+Z (⌘Z, ⇧⌘Z), step through every change.
Show only some of it
The eye button by the zoom opens Show on the plan: untick Rooms, Walls, Doors and windows or Obstructions to hide them. Hidden items stay saved.
Change what is selected
- A room: Indoor or Outdoor, Ceiling height, and Flat, Vaulted or Open. Double-click it, or click its name, to rename it.
- A wall: Side, Inside or Outside, and its Length.
- A door or window: Kind (Door, Window or Opening), Width and See-through for cameras; a door also Type and Main entry.
- An obstruction: Type, and Height, To ceiling or Counter (ceiling cameras see over it).
Delete removes the selected item.
Checks
With nothing selected the panel lists what is missing: the scale and overlapping rooms. Set or Show jumps to the fix. Lengths and sizes need the scale, and show Set scale until there is one.
Done
Nothing on the drawing changes until Done puts the rooms in use. Once in use, an icon shows its Room in Placement; see give an icon its room. A blueprint that is replaced needs its rooms found or drawn again.
This 2D planning aid assumes walls and opaque obstructions block the view. It does not infer materials or Wi-Fi penetration.
Next: show camera coverage that respects walls.